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MERGE NUMBERS · GAME NOTES

What decides your next number?

A bigger score does not directly unlock bigger incoming tiles in Merge Numbers. The game uses the largest value currently on your board to choose the pool for the next draw.

The pool grows at specific thresholds

Possible incoming values after a completed turn
Largest board tilePossible next values
Empty board, or 2–162, 4
322, 4, 8
642, 4, 8, 16
1282, 4, 8, 16, 32
256 and above2, 4, 8, 16, 32, 64

The table covers the powers of two used by the game. The pool stops expanding at 64: making a 512 or a 2048 does not add 128 to the incoming values. Small tiles remain in the pool even on a board with large numbers.

Largest tile 1624
Make a 32248
Crossing from 16 to 32 adds one possible incoming value. It does not guarantee that the very next draw will be 8.

A turn where the pool changes

Suppose your largest tile is 16 and a move combines two 16s into 32. The game finishes resolving that turn’s merges and gravity before choosing the next number. If 32 is the final largest value, that new draw can be 2, 4 or 8. If the same turn continues to make 64, the next draw can also be 16.

The tile already shown under “Up next” belongs to the current move. It is not rerolled just because you pause to inspect the board. A fresh game starts with a 2; the table describes the random draws made after turns.

Why this changes your planning

No promised sequence

The source chooses among the allowed values using a random draw. It does not promise a repeating cycle, a particular next tile after a high-scoring move, or a “due” number after a long absence. These thresholds describe what can arrive, not what will arrive.

For the merge order, gravity and scoring examples that apply after a drop, see the Merge Numbers guide. Then play in your browser and compare the pool with the largest tile on your own board.